Just lovely. The world is gorgeous and charming, the dialogue is fun, and movement feels great. I loved figuring out how to get myself places and explore. I like that there's no list of tasks to do or things to find either. It's all at your own pace, and you can do as much or as little as you want. A Short Hike is indeed short, but what a great little experience. Makes me wanna go for a hike right now.
This review contains spoilers
Maes que placer. Que gran placer. Me cuesta mucho a veces darle un perfect score a un juego, pero que gran experiencia. A Short Hike más que se lo merece.
Amo los juegos indie que se ven así y que se juegan así. El juego es como un collectathon extremadamente chileado, pero con una historia sencilla y profunda. Sentí que las lineas de dialogo de los personajes fueron pensadas demasiado bien y siempre son demasiado graciosas y wholesome. Me gusta que el juego no lo obligue a hacer nada y que uno pueda jugarlo al pace que uno quiera y que toma en cuenta demasiados tipos de jugadores. Yo que soy un grandísimo intenso, pude satisfacer mi necesidad de ver todo, explorar todo y coleccionar todo.
Nunca antes me había sentido así de relajado y así de inmersed en un juego que se siente tan placentero y sencillo, pero que al mismo tiempo da mucho que pensar. Una experiencia meditativa
5 golden feathers out of 5 🪶🪶🪶🪶🪶
Amo los juegos indie que se ven así y que se juegan así. El juego es como un collectathon extremadamente chileado, pero con una historia sencilla y profunda. Sentí que las lineas de dialogo de los personajes fueron pensadas demasiado bien y siempre son demasiado graciosas y wholesome. Me gusta que el juego no lo obligue a hacer nada y que uno pueda jugarlo al pace que uno quiera y que toma en cuenta demasiados tipos de jugadores. Yo que soy un grandísimo intenso, pude satisfacer mi necesidad de ver todo, explorar todo y coleccionar todo.
Nunca antes me había sentido así de relajado y así de inmersed en un juego que se siente tan placentero y sencillo, pero que al mismo tiempo da mucho que pensar. Una experiencia meditativa
5 golden feathers out of 5 🪶🪶🪶🪶🪶
A wonderful little experience that I think shows there is immense room in games that is unexplored. It has a diversity of content, lots of simple yet super charming dialogue, and is bite-sized. This sits up there with Klonoa in terms of "this has everything a game should have".
On a personal note, I don't love collectathons or exploration-focused games. I get anxiety when I have to choose between 3 places I can go to, and I can go back to them at any time (but keep discovering new stuff). So this experience wasn't for me, but I am glad it exists.
On a personal note, I don't love collectathons or exploration-focused games. I get anxiety when I have to choose between 3 places I can go to, and I can go back to them at any time (but keep discovering new stuff). So this experience wasn't for me, but I am glad it exists.
A Short Hike is essentially everything I love about the open world genre distilled into a cute, short game. Just wandering around, talking with weird lil characters strewn across the map, finding stuff as you go. You can go straight to the goal, or you can explore all there is to see. There isn't much more than two hours worth of content here if you want to see and do it all, but it doesn't need more to bring across what it sets out to do.
It's cozy game perfection to me because there's a goal, there's a feeling of progression through the feathers, it's just exploring around until you make that 'short hike' and finish up the story. Said story doesn't have much to it, but it has a small beating heart at the center of it, showing how a game doesn't need much of your time to garner investment for a single resonant moment. A moment that I still remember much more than games that might have taken 10 or 50 hours to try and get the same emotional reaction from me.
As I said, a short hike made me realise that the reason I love open world games, even if it's sometimes a guilty pleasure, is because I like just wandering around a world and seeing what there is to see. Where a lot of open world games fail, is in showing some dang constraint over how big they make their world. If there's nothing left to see and all your exploration brings you to more of the same, that kills the wonder of it, sours the experience. If the characters in it have nothing to say besides give you another fetch quest, you get tired of it.
A short hike lasts as long as you want it to, and as long as it really needs to. It's masterfully crafted in the sense that the moment your sense of wonder starts to fade, the game is over and leaves a warm, fuzzy feeling behind. I can't recommend it enough.
It's cozy game perfection to me because there's a goal, there's a feeling of progression through the feathers, it's just exploring around until you make that 'short hike' and finish up the story. Said story doesn't have much to it, but it has a small beating heart at the center of it, showing how a game doesn't need much of your time to garner investment for a single resonant moment. A moment that I still remember much more than games that might have taken 10 or 50 hours to try and get the same emotional reaction from me.
As I said, a short hike made me realise that the reason I love open world games, even if it's sometimes a guilty pleasure, is because I like just wandering around a world and seeing what there is to see. Where a lot of open world games fail, is in showing some dang constraint over how big they make their world. If there's nothing left to see and all your exploration brings you to more of the same, that kills the wonder of it, sours the experience. If the characters in it have nothing to say besides give you another fetch quest, you get tired of it.
A short hike lasts as long as you want it to, and as long as it really needs to. It's masterfully crafted in the sense that the moment your sense of wonder starts to fade, the game is over and leaves a warm, fuzzy feeling behind. I can't recommend it enough.
short game but there's a lot going on for you to do, took me about 3 hours to beat the first time(in one sitting) and I still want to go back and finish the achievements I haven't done yet
music, dialog, characters and aesthetic were all fantastic, I don't really have anything in the game that I disliked to be honest, the length of what I've done so far was perfect
music, dialog, characters and aesthetic were all fantastic, I don't really have anything in the game that I disliked to be honest, the length of what I've done so far was perfect