Reviews from

in the past


My nightly highlight, when winding down getting ready to relax. Me and my partner both play this daily and I'm always shooting to get them stars. The best $2 I've spent on the switch online shop.

I find this version of Dadish way more enjoyable than 2 and 3: the shorter levels are still challenging but less stressing and make for a better experience.
The fact you can't access previous levels is kinda... Stupid? And I didn't like the timed stard, but whatever.

I’ve been following Young’s work in the mobile space for a while now, starting with Fowlst — his chaotic take on Downwell — before moving into the Dadish family of games. Believe it or not, Dadish puts the player in control of a dad who is also a radish in a quest to save his extremely disobedient radish children from increasingly more difficult platforming challenges. Dadish has always been the gold standard of mobile platforming games, taking and running with the baton forged in the fires of Vlambeer’s Super Crate Box in 2010.

2023’s Daily Dadish features 365 levels, each only available for 24 hours and condensing the “just one more level” dopamine hit of the original trilogy into a score-chase joy that fits cleanly into anyone’s morning routine.

Daily Dadish is the 4th installment of the Dadish series of 2D platformers. If you've played any of the previous games (I recommend them all) you'll be familiar with the gameplay, namely that the titular Dadish has no attacks, what with him being a radish and all. Despite this setback he uses precision platforming and funny dialogue to travel all over the world to rescue his large brood. The thing that sets Daily Dadish apart from the previous games is that you have exactly 24 hours to play each level before it's gone again for another year. So if you want to get the most out of this game, it needs to become a daily part of your life for at least a year.

Daily Dadish's "gimmick" frustrated me at first. It's not a fun feeling to boot up a game you just bought, play for a few minutes, then be told you have to wait until midnight to try another level. But as time passed, I looked forward to each day's new level. It became a fun routine! That is until, after months of diligence, I slipped up. I missed a day and felt my heart sink. And that's when DD's most unique feature became its biggest flaw. It really made me feel terrible for missing a day, in a way I didn't like. It certainly is interesting seeing a game utilize FOMO like this without trying to wretch money from players with microtransactions. But ultimately, I prefer the standard level to level game design the previous games followed. This is a fun game, but should ONLY be played after someone has completed all the previous Dadish titles but still craves more.

Also there's a leap day level?! Like, I respect the craftsmanship but how would I have known that?!