The furry child soldiers did indeed invoke strong emotions in me. Quite a big departure from the earlier Little Tail games, but honestly I appreciate it. From a purely mechanical perspective it's the most actually fun of the games, though it goes from platformer to RPG. Since you're all in a tank there's only one target for enemies even though you have 3 people fighting at once, and enemies can do a fair bit of damage, so it does capture the feeling of constantly being on the verge of loss without going into the deliberate unfun territory. Has resource management as a real factor. Compared to the other games, the world/environments aren't as memorable, though I guess being set in a war that's fitting.
It doesn't play as expensive as it really is, and I feel like CyberConnect2 cut costs that affected its presentation... Stop making so much merchandise, for the sake of the company and series!!
I feel like the intermissions didn't happen enough. There was so much to do during the intermissions, but most of the game is just fighting after fighting, so it takes a really long time and disinterests me. I never did any scrap fishing, but I'm glad that I don't have to worry about equipping items.
I wish I could have let the children get to know each other. Most of the children's affinities to each other were only 4, even though I spent time during the intermissions to let them get to know each other...
I feel like the intermissions didn't happen enough. There was so much to do during the intermissions, but most of the game is just fighting after fighting, so it takes a really long time and disinterests me. I never did any scrap fishing, but I'm glad that I don't have to worry about equipping items.
I wish I could have let the children get to know each other. Most of the children's affinities to each other were only 4, even though I spent time during the intermissions to let them get to know each other...