Reviews from

in the past


I would have finished the game if I could. Sadly the game keeps breaking for me as the levels stop loading all of a sudden. There is suddenly a black void where the level should continue. I managed to circumvent this in the first level it happened to me by seemingly reloading the level enough times, but the level after that has the same problem, but much later in the level. As there seems to be no reliable fix, I will sadly abandon the game here. I have played about 60% of the story (says the savegame) and liked the game so far. The orchestral music is great, the hit reaction of the enemies is also great (even though there is no blood at all) and the weapons feel nice. Really sad I could not finish it, if someone happens to know a way to prevent this gamebreaking bug, please let me know.

I started playing this game with an open mind - as one should when playing a game that's almost as old as I am on the ps1, a console not exactly known for its smooth controls. It's a delicate balance between reviewing a game keeping the time it came out in mind, and understanding that we have different standards in the current year and discussing the game in that light. I came out of this game pleasantly surprised. It still holds up really well for a game made two and a half decades ago, on a very old console.
Controls: Before you start playing this game, you'll want to change the control scheme to the more modern one on offer. It's pretty much the same as more modern FPS control schemes, but with a few catches: you have to stand still to aim, and aiming does not aim down the sights. It shows a crosshair that moves across the screen, temporarily changing your game into an arcade style shooter. The aiming is more or less smooth, and the aim assist is somewhat decent, which allows you to face the gauntlet that you'll be up against in the later parts of the game. The weapon swap is also very much a product of its time. You have to swap through a roster of four or five weapons that you're given to get a single weapon that you want. This includes grenades, which don't have a dedicated button. This isn't too bad, unless you're out of ammo and the next weapon you have is a bazooka, and you instinctively fire it and blow yourself up in the process. This predates something like the GTA weapon wheel.
Enemy design: There are multiple enemy types on tap here: riflemen, who have helmets that allow them to survive most headshots once before the helmet falls off and requires you to kill them with a second headshot. Submachine gunners, which can be absolutely ridiculous when paired with the level design. They can melt your health bar very quickly because they have a tendency to bum rush you and corner camp behind doors, so you can lose your entire health bar in a second after walking through the door. Finally, we have the panzerschrek users. These guys completely ruin some of the later levels, because they hide in dark corridors. The last thing you'll see is a rocket propelling towards you, and all of your progress through the mission is obliterated. I absolutely despise these enemies, and the game would be better if they were nerfed or taken out altogether. Luckily, half the time they fire their weapons, they end up killing themselves by accident. The enemy AI is intelligent to an extent, they can take cover, dive down, roll around, and zoom up to you like a Fortnite zoomer with ADHD. They can also throw grenades, but, like the panzerschrek users, they mostly just end up throwing grenades and running into them. The death animations are pretty cool too, though they can be distracting in crucial points of the game.
Graphics: They look good for a ps1 game. The animations do too. The lighting, however, is absolutely abysmal. You can't modify the brightness in the game itself, so you'll have to change the brightness on your TV because some of these levels can be pitch black since they're set at night. The draw distance is not helped by this either.
Difficulty: The difficulty curve on this game looks like a heartbeat monitor belonging to a meth head with cardiac arrhythmia. One mission can be disgustingly brutal, and the next could be an absolute breeze. The final two missions are a hilarious example of this. The second to last mission is one of the hardest in the game, with panzerschrek users and submachine gunners hiding behind every corner, requiring a ton of trial and error. The problem is, you'd think the final mission would be one last challenge to send off the experience. It's not. If you tried to properly play the mission by using the turret in the beginning and killing all the enemies, you'll get absolutely destroyed. In this regard, it's the hardest level in the game. However, this is completely optional. It's the easiest level in the game when you just saunter past the gauntlet of enemies, kill a few scientists, and then launch the rocket. I was baffled at how easy it was to skirt the "final boss", but I'm not complaining because that last gauntlet would've been ridiculously hard to beat.
Level Design: You have to do objectives to get past the levels. If you don't, and try to leave the level before finishing the objectives, you'll have to restart the entire thing. Why they didn't just prevent you from walking through is beyond me. The objectives usually just involve blowing something up, picking up some papers, or killing a certain type of enemy. It's like Goldeneye but slightly dumbed down. I think it adds a good amount of depth to the game, because you keep your eyes peeled for the next objective and it lets you use your imagination to fill in the narrative blanks that are in the game due to its age. Some of the levels don't benefit from their age though, because many of the areas look exactly the same and loop within each other. Sometimes the only way to progress is through a grate near the floor that's covered entirely in darkness. There will be times when you're wandering around for a while. There are no mid-mission checkpoints either, which is a frustrating relic of the fifth and sixth generations of gaming. If you die, you're going back to the start. Luckily missions are fairly short.
Story: Almost nonexistent. You're Steven Spielberg's World War II fan-fic OC Jimmy Patterson, who is good at literally everything, from killing Natzees to theoretical physics. You go through a series of episodic missions, which have you sabotaging certain pieces of the German war machine, such as the V2 rocket or the D2O reserves for their atomic bombs in Norway. It's a very standard World War II game.
Overall, I would've docked it two points for this dated design, but it gets half a point because it keeps score of how many times you can shoot enemies in the dick. Sovl. If you don't mind some old jank, give this game a shot. It's pretty fun and memorable.

cool ww2 shooter, little rough but that's expected
it's also pretty cool steven spielberg worked on this too

7/10

I would love a PC port or modern remaster with nothing but the controls changed. This game has an atmosphere like no other. Moody, dark, and foreboding, aided heavily by an incredible Michael Giacchino score. Please bring this game to modern audiences. To play this thing with a mouse and keyboard would be a dream.

I feel like Medal of Honor was cast aside in the fps genre in later years. It is kinda sad considering how fun and atmospheric this game was back in the day. I played all the time on our old giant TV. I always loved the World War setting (but I understand that it was being overused and needed change). This bring memories.

So I discovered the first Medal of Honor is a PS1-exclusive first person shooter, so I got curious and decided to check it out. And, I think it holds up remarkably well. In my Alien Resurrection review, I made a following statement:

the game was the first, or at least one of the earliest games to utilize dual stick control scheme which has become a standard in modern gaming

I might have exaggerated when I said “the game was the first”. Medal of Honor does feature a preset that allows for one stick to move, and the other to move the camera if you have a Dualshock controller. There are probably earlier examples of these controls that I’m not aware of (also, I’m talking about double analog controls in the context of a first person shooter, I know Ape Escape exists). Anyway, I thought these controls worked pretty well. Of course, just aiming with the camera isn’t precise or advisable, since there’s no reticle. That’s where aiming mode comes in, press and hold the left stick to aim. The game is inspired quite a bit by Rare’s Goldeneye 007, and it shows. I thought standing still and aiming while taking shots would be detrimental, but it worked fine in the end, and you can lean slightly left or right if you tilt the pressed stick, although it’s more for aiming accuracy rather than dodging. There are “stealth” missions where you act as a spy, you’re required to “shoot” your documents to make people let you pass and to avoid suspicion, although some people of higher ranking can bust you. Failing doesn’t result in an instant failure and isn’t severe enough, which I’m thankful for, although it’s still better to be sneaky. I’m also thankful that there are only a three of these levels in the entire game.

There’s a decent variety of weapons, although your arsenal changes from mission to mission. In one level you get a sniper rifle, in the other, a rocket launcher. There are a few minor things I like about combat. For one, the enemies will actually try to use your grenades against you or just kick them out of the way. It’s satisfying to throw a grenade, then stun them with a regular shot so that the grenade explodes in their hand. Although, the AI isn’t always smart about them, as they can kick a grenade towards a wall, bouncing back at them. Another small touch I like, is that the helmets are actually protective. I thought it was a neat thing in Darkest of Days, but I discovered this game did it MUCH earlier. It’s a mechanic I don’t see very often in First Person Shooters (not that I’ve played that many). The difficulty is mostly smooth, there aren’t any checkpoints, but there are rarely moments of frustration when you lose, actually, some levels are pretty short. That being said, it does get pretty tough towards the end, which automatic rifle men tearing you apart in seconds, and rocket launcher enemies, colliding with a rocket is pretty much an instant death, which does feel a bit much.

The graphics are actually pretty nice, the characters are well animated, and there are plenty for being hit in different areas. The framerate is mostly steady, with rare instances where there are many enemies that slow down the game. The only issue I have with the presentation is the draw distance, it’s not very far. Usually, it’s not actually an issue, but it can be difficult to spot enemies, like in that mine level towards the end where you have an open area and a rocket guy on the bridge, whom you can’t see and pick from the distance. And they can just bamboozle you from bad eyesight. When zooming in using a sniper rifle, you can see the geometry popping in and it still doesn’t give you much of visibility. The music and sound effects are cinematic, which I guess is to be expected from a Steven Spielberg production. And I’m not complaining, it sounds unique.

Overall, I had a surprisingly good and fun time with Medal of Honor for the Playstation. I can call this game a classic, the dual stick controls work well, the presentation is nice, and the gameplay is enjoyable. If you’re a fan of first person shooters, and especially if you’re a fan of retro games, this first entry into popular series may surprise you.