Reviews from

in the past


Worst mario/soulsborne game is better than the best of other games. -Chik Proverb

what sick fuck designed this game lol

My favorite video game period, will always be my favorite Mario Game.

I love you Mario Sunshine. Also i hate you Mario Sunshine(you know what part).


it is a cardinal sin that they haven't remastered this

This dish was undercooked but it's still very tasty

I know not everyone loves FLUDD but you can't deny how fluid this game's movement was. The setting was beautiful and vibrant. I loved seeing all the levels you could go to from the hub.

Least favorite 3D Mario for it's sheer amount of bugs, lack of polish, and unfun missions. I don't mind a Mario game being difficult, but to have such unbelievably bad controls on top of that makes things so much worse.

Juego más imbécil de Super Mario no existe banda. Ni me dan ganas de ratearlo, neta

Bombastic and stylistically brilliant, however it falls completely flat when attempting to play the game. It is a miserable experience, rewarding only because the world is fleshed out and magical. Even a hover mechanic could not save such a horribly designed move set. I really love the intention behind the game, just not the execution.

Obviously beat this many times in the past, but never 100%ed before, finally sat down to do that over the last week or so. Don't recommend it! The blue coins suck! I've actually warmed to most of the other things about this game people complain about but the blue coins are pretty inexcusable.

It's somehow both peak fiction and offensively bad at the same time.

You can really tell this game was rushed. I think this is the most broken Mario game Nintendo has ever released. (Yet it's still way less broken than any of the earlier 3D Sonic games)

Definitely has its charms but pretty rough experience overall. Like I appreciate the ambition but it feels like for every 2 ideas that work there are 3 that are just annoying

Also, I can never decide whether this game has the most or least fun 3d mario to control, but its definitely one of those extremes

The most frustrating game i have ever played bar none

“What if we added a water jetpack with 4 unique settings, Yoshi, and a beautiful island setting? That would be cool. Yeah, let’s do nothing with those.”

With most of the levels’ shines being required in an order that makes no sense (which the game doesn’t tell you), this game has no pacing and the difficulty is all over the place. The bosses are cool, but Gooper Blooper is not good enough to fight 3 times with no changes. Platforming with FLUDD is fun when the game lets you - the sections without would be fine if they were optional. The blue coins are alright until you realize there’s no way to track how many there are in each level or which missions to look in. A couple shines are straight up not fun. The cool ideas and satisfying movement are just wasted.

If the game’s progress depended on shines being collected in any order to pass a few number thresholds like in 64, letting the player pick and choose which styles of play they prefer, the game would be a lot better. But it still wouldn’t be that good.

A padded mess (that somehow feels smaller than 64) with glimpses of wasted potential. Played in Super Mario 3D All Stars, 62/120 shines.

Some jank holds this game back but it peaks higher than most people would care to admit

The controls are really tight and neat, but that don't mean anything, if the level design is ass.

I've been playing this game nearly all my life... I finally beat it for the first time ever today. The controls are just as janky as I remember, and the stages just as unique and beautiful. Love this game.

God the jank just kinda ruins this
The poison river level is genuinely the worst Mario level of all time in my eyes and I doubt anything will top it
That being said I love the island of Isle Delfino itself, it’s really well-developed

Love the aesthetics of Isle Delfino, but the progression and mission design do not click for me at all. The shines in the back half of the game start to feel like a chore, and the obfuscated blue coin collection is a big mistake that thankfully has not been repeated in later entries. I would welcome a proper, polished reimagining of Sunshine, unlikely as that may be, as I do think it has a lot of potential that is kneecapped by a clearly rushed development cycle.

Super Mario Sunshine is full of fun surprises in a fun setting, but the main mechanic is cumbersome.


Não sou grande fã de Mario Collectathon e a Mecânica do FLUDD não me agrada nem um pouco.

Most difficult Mario game imo, the huge levels are fun to run around in with FLUDD, especially Ricco Harbor and the hub world. However, this game is brought down by those evil 'secret' levels because without FLUDD, Mario controls badly. Also, having to find every single blue coin is a real pain in the tuchus.

im sorry if you think its unpolished, just dont 100% it. its a collectathon? not if you want to have fun. still better than SM64 tho