I can think of no better example of the sunk cost falacy than my experience playing this game. When I started playing the game, I'll be honest, I didn't look too hard into it, other than seeing a slick trailer of characters slamming, and the cover with some wrestlers from the 70s/80s and my mind ran wild. "An RPG where you are a wrestler? What a fun idea". Then I started and it turns out you're toys, and not every toy is a wrestling toy, but plays off of greater pop -culture in general. To say this was a disappointment is a minor understatement. After playing for a while I learned to accept this direction and even enjoyed it.

After getting about 30 or so hours into it, the game literally started to fall apart. The game started to crash constantly, and the auto-save feature would take your back to the beginning of a dungeon or sequence, so fuck you if the game crashes in the middle of a stretch where you can't manually save. At this point I found the game becoming tedious with the story beats having you run around to several previous locations without a fast travel.

Which man, the design is somewhat almost sinful at times. When switching screens from entering a door or map, there are several occasions where the logical direction you would go may send you back to the previous screen. Imagine walking to the left on a screen, then appear in the new location facing right, but you are now located on the left side of the screen. You may already be holding left, which now sends you to your previous screen. This happens in many locations. My other major complaint is there are button mashing moments in combat that sometimes the UI will cover the button you need to press for the first quarter of time available. How can the devs think that's okay?!

Otherwise the story has it's moments, but it just lasts far too long.

Reviewed on Feb 06, 2024


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