Sonic Lost World is just a disaster. I ended up tapping out at the first Zavok fight in Sky Road, when I realized that I was continuing to play solely out of spite.
What makes Sonic Lost World immensely frustrating is that at its best, the game is immensely playable and quite cinematic in-Act (the 'cinematics' are woeful with horrendous dialog, on the other hand). It's both hyper-linear and quite dynamic, freeing the player from the boost formula which dominated Sonic's previous 3D era. In a better game, the base-level concepts here would be quite refreshing. But they're not in a better game: they're in a game whose shoddy physics and copious jank don't play well with already shaky level design.
To play Sonic Lost World is to ride a carousel of first-pass ideas and innovative sources of frustration. Lost World surprises, but it certainly doesn't delight.
What makes Sonic Lost World immensely frustrating is that at its best, the game is immensely playable and quite cinematic in-Act (the 'cinematics' are woeful with horrendous dialog, on the other hand). It's both hyper-linear and quite dynamic, freeing the player from the boost formula which dominated Sonic's previous 3D era. In a better game, the base-level concepts here would be quite refreshing. But they're not in a better game: they're in a game whose shoddy physics and copious jank don't play well with already shaky level design.
To play Sonic Lost World is to ride a carousel of first-pass ideas and innovative sources of frustration. Lost World surprises, but it certainly doesn't delight.