Very interesting game gameplay-wise. I love how it switches up from the classic JRPG formula of the time to give you an unique experience. It's horribly balanced though. It's starts real rough but after and hour you're unstoppable. Managed to up all my human character stats to 99 bu the halfway point and it simply felt too easy to engage with the rest of the mechanics. Then it takes a deep dive again and becomes incredibly hard for the last stretch. Normal encounters simply wrecks you, you have very limited space in your inventory and even 15 elixirs aren't enough to arrive at the top with remaining healing before the final boss. Monster character are absolutely useless the entire way through, and while mutant are better at the start, the random selection of spell you get every time you gain a "level" are absolutely horrendous, then it takes spells away from you for some reason..... you effectively never use those spells a single time and end up with just 4 useable slots. Couldn't beat the final boss with my team comp and you can't trace your steps back to a shop, so you're just stuck here.

Still, I enjoyed most of the experience and the plot twist at the end was surprising for a '89 rpg. I'm looking forward to play other SaGa games in the future, hopefully with better balancing.

Reviewed on Feb 29, 2024


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