I really enjoyed the vibes and fun hidden area filled design until it became very formulaic. Every world has similar themed levels that didn’t reinvent themselves in interesting ways. I felt like I had seen it all after just completing the 1st world. It has novelty but it’s short lived. I completed world 3 of 6 before I gave up.

The amount of times you hear each unskippable song from your little guys gets extremely tiring. If you explore a level fully you could hear it three times and that’s in the span of the 15 minutes it took me to beat one. And you’ll be hearing it multiple times every single level. It doesn’t help that this required musical pause from the platforming slows down the flow of the game. I just starting skipping the areas I knew would have these moments.

Also I was let down by the fact that your new locoroco colored species don’t change the gameplay at all and only change the music.

One thing that surprised me is the game’s difficulty and frankly its cruelty as well. If you go for 100% you could be in for a very long drudge through the same level just to get that coveted 20/20 locorocos saved. This game doesn’t mess around with its obstacles and enemies. Many times you’ll be zooming around and because of the game’s constrained camera angle, you’ll fly into a hazard breaking apart your locoroco, leaving you scrambling to grab them. But you have a couple seconds to do so. It’s really punishing honestly.

It’s platforming is irritating too since it takes too long to turn each direction and some secret areas have been made particularly sadistic in the precision required. This game really could have benefited from a checkpoint system. If I only had to replay chunks of a level, I think my frustration would have been greatly alleviated. But that wouldn’t have saved it from its monotony.

Reviewed on Aug 22, 2023


1 Comment


Agreed. Just got tedious as it went on