Eldest Souls is allegedly the first indie soulslike i've played in its most, even if it's actually a very boss focused one, but the jankiness of the attack patterns and hitboxes in it is so laughable.

In this game, you are sent to hunt down every god who in history had succumbed humanity, using your trustworthy sword and your instincts, but that's just the story right there, because apparently you aren't going to go wreck around killing enemies to become powerful, but you're just going to infiltrate into a citadel where the evil gods are waiting. However, like Dark Souls, there's less story integration in it and more gameplay, so don't expect a really amazing story or whatsoever.

The trial and error nature in this game is VERY prevalent just like in the Dark Souls series, you usually learn what the boss' skillsets are, BUT there's a drop of intentional trial and error placed into here as some bosses reveal slightly stronger variants of their patterns as you cut down half of their health, forcing you to learn again and again until you take it down.

One interesting plus i'd like to add is that you can switch between three types of special abilities which help you decide your strategies. Personally, i started the game with the Berserk abilities, but later on had to start switching between the other two in order to think of the best skillset i could ever pull out in order to beat the enemies. Another thing to note is that, like Dark Souls, performing a dodge also has invincibility frames that, with careful timing, will let you easily dodge each attack no matter where you are. As a Dark Souls veteran (not an expert by the way, i just played all the three Dark Souls games with almost all the DLC bosses beaten) this has greatly helped me take advantage of this particular mechanic.

BUT the main problem of this game is the goddarned hitboxes. It may be probably the reason why 3D is better suited for non-Metroidvania soulslikes, or probably is the fact that the programming of hitboxes in 2.5D coordinates isn't done so well... who knows. And another concern of mine is the way the boss attack patterns are programmed and how certain bosses are designed to have you concentrate the eye on many fucking things, especially EOS which has been a pain in the ass because of its small arena and the way it looks like an elemental version of Ornstein & Smough from the first Dark Souls (and i also really found that boss to be a greatly annoying chore as well). Around late game i had to forcedfully concentrate on dodging the patterns with my iframes because later on the game gets to the point where boss patterns are starting to become just freaking unfair to manage, i'm really sick.

After the final boss (in which i'm currently facing by the time i wrote this review), this Italian-developed game should've done things a bit better, but i'd not really recommend this game to a high degree unless you really want some traditional Soulslike experience just for funsies, with some jankyness in exchange.

Reviewed on Aug 26, 2023


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