It's really funny how Nintendo thought BotW was already so great that they decided to make the same game again.

At first I was conflicted with TotK. The game overall feels better than its predecessor due to all the small changes and implementations, but it retains a lot of the issues I have with BotW. Dungeons are still not as good as in the old games (at least they're better than the divine beasts), there are a lot of empty spaces that take too long to traverse, I'm still not a big fan of the combat, etc.

However, after taking a break and coming back to this game with an open mind, I started to have a lot of fun, actually. The simple change of fusing weapons with other things, and the fuse mechanic in general, adds so much to the game, in ways that I can't imagine myself going back to its predecessor.

The sky islands and the depths were cool additions, but not really what I was hoping for. The main story portions related to them were great, though. On top of that, the endgame was epic, with the final battle being the highlight. Overall, bosses are a huge improvement over the ones in BotW.

I really enjoyed TotK, a lot more than I imagined, but I hope we're finally done with this version of Hyrule, not only because I'm longing for something new in the next title, but also because I see the ending as a proper conclusion.

(btw since this game is massive, there's a lot more to say and I might change my opinion later, so don't take this review as my thoughts set in stone)

Gameplay: A
World design: S
Level design: A
Visuals: S
Music: A
Story: A
Difficulty: Medium

Reviewed on Sep 18, 2023


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