Trine 3, unlike the other 2 games in the series, has a semi-3D structure. And I'm not going to lie, it doesn't suit the series very well. After getting used to the simple 2D action-platform mechanics of the series, playing with this semi-3D perspective caused me to fall off the platforms many times and miss many triangle points due to the perspective. Even though the characters have different mechanics, they are very dull in terms of features. Additionally, the skill tree that you can unlock for characters has been completely removed. This is a big minus for game diversity. For the first time in the series, there are mini side sections that you can complete apart from the main missions, which is a nice factor that extends the gameplay time of the game (the main game is quite short, not counting the side missions). As in the other 2 games, the distribution of tasks between the 3 characters is unbalanced in some parts (There is an imbalance in the distribution of tasks, especially in the last boss; the magician Amadeus, who was ineffective in the final bosses of the other 2 games, plays a major role in the final boss of the 3rd game). In terms of story, it has a beautiful fairy tale-like story, but unfortunately it is incomplete. Why do the developers leave the story unfinished when it's at the end of the story? In conclusion, even though Trine 3 aims to bring a new breath to the series with its semi-3D perspective, it is a very incomplete game. There is no skill tree (especially Zoya and Amadeus are very inadequate in terms of skills), the distribution of tasks between the characters, checkpoint and physics errors, unfinished story and more, it is undoubtedly the worst game of the series. However, I can say that the good parts are some level designs and lighting, and the enemy variety has increased somewhat, but even these are overshadowed by the minuses I have mentioned.

Reviewed on Dec 01, 2023


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