After playing Super Mario USA (Super Mario Bros. 2) for so many years, I wondered why I have never played the original FDS game that starred non-Mario characters. I always heard people call it inferior but was curious if it truly was.

Dream Factory Doki Doki Panic in many ways is impressive that a team could take a platformer formula and make it more expansive with more emphasis on verticality. It’s not about jumping on enemies but picking up various items and enemies. The game sacrifices level count for this only having 20 levels. Not only that but it has four different characters with different stats really making each level feel different for the benefits and disbenefits a character can have. There’s also a boss in many stages with a lot of them being Catherine (Birdo) which can feel a bit repetitive. They also make you fight three Mousers in a playthrough and it never gets challenging. The game is pretty easy too, especially once you learn the ins and outs of it.

It should be discussed right now that I think the hate of there being no run button is a bit exaggerated. Yes it is nice to have a run button that was later added in the Mario version but the game is really well paced and designed without it. Outside of a shortcut or two being impossible without the run button, I never really felt like I needed one. I think a lot of the vertical level design helps with the notion of not needing it. Now this will always be a preference and me saying that is not gonna convince most or even all people but I just wanted to express that the game is completely enjoyable without one.

In the end it’s just what you expect if you have already played the Mario version, so it’s a pretty fun game and you’ll find lots of differences here like the music being more limited and even some new songs, Phantos not activating in the room you get the key, unlimited continues, and loading times cause it ain’t an FDS game without those. Though there is one other thing that does kind of suck. You see, you can’t see the ending without beating it with every character. Every character is on their own path to the end so once you do one playthrough, it’s back to the beginning with someone else. While Dream Factory is fun, trying to do four playthroughs just to see a small ending feels like a very poor way to extend the runtime. The most positive thing I can say about it is it’ll help you master every character but this is something I’m glad stayed with this entry.

Is Dream Factory a footnote in the history of Nintendo that will probably stay as just a footnote and nothing else? Ehh kind of? It’s such a weird feeling because it is still a very good game but the multiple playthroughs kind of hurts the curiosity and idk if doing just one playthrough would satisfy a player enough to warrant doing it. Mario USA is just easier to play nowadays as well due to that not having licensing issues. It’s even gotten remakes on the SFC and GBA. There’s better ways to play the game now so while I have my defenses, it’s hard to recommend you all to see this game till the end. It feels bittersweet writing this but that’s just how it is sometimes. This is still a must play if you’re looking for FDS games or wanting to see all of the history regarding the game but otherwise, it’s a footnote in gaming and sometimes that's not a fully bad thing to witness.

Reviewed on Mar 23, 2024


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