Voidigo is a really charming little roguelite. First off the game's style is really adorable, it looks amazing and has good humor. I appreciate it for being goofy and fun, but not over-the-top and obnoxious. The characters and enemies have such playful designs, and the animation goes a long way to furthering that. I love the narrator's voice and the music does a fantastic job of elevating key moments. Now, onto how it actually plays. The core gameplay loop is fun and satisfying enough, but it can definitely get stale after you've beaten the final boss a few times. I played just enough to beat the last story challenge, but anything past that just seems like time sink tedium. I'm definitely not going to go for 100%, but it's definitely something I'll keep playing - at least for the multiplayer. The content that is available right now is solid, there are many fun weapons and awesome power-ups, and I especially enjoy the mechanic of jumping to dodge and stomp on enemies' heads. That said, this game isn't without its faults, some of the mechanics can be quite frustrating. Certain enemies can be annoying, and aren't necessarily hard but just take far too long to deal with. The stomping I love so much is pretty exploitable, as you can simply spam it endlessly and get pretty far without really trying. Maybe if a resource was tied to it it could better reward skilled play, but that may take away some of the fun. It would be nice if there was a HUD element to let you know when certain power-ups were off cooldown. Then lastly, when looping, enemy stats seem to increase dramatically and it feels hard to keep up. Most of this is just felt in the time it takes to kill them, which turns the game into a bit of a slog. Perhaps this is a skill issue for not figuring out a way to break the game more effectively in my 21 hours of play at the time of writing this. However, the game doesn't even necessarily seem to want you to do this in the first place. Looping doesn't feel like it gives any extra reward compared to just starting fresh, and it makes it harder to experiment and work towards the completion goal of unlocking the finale if you're trying to be optimal. I guess on one hand it's good that there's things to excite both completionists and gamers seeking challenge above all else, but to someone who enjoys both, the systems seem a little bit at odds. Also, I want to add that, while the pet system is a cute currency sink once you've bought everything else, I feel like it's a teensy bit lackluster. Overall though, it's a very well put together game that presented me with a fun challenge. I have my gripes, but the game only just came out last June after 2 years in Steam Early Access. There has already been a few updates after the initial release, and I hope and look forward to the devs continuing to support it.

Reviewed on Nov 11, 2023


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