Cobalt Core is fantastic, it really took me by surprise. I don't consider myself a Roguelite Deckbuilder fan, but this game is so engaging and fun it might've made me one. Piloting a ship along a single dimension with turn-based combat is such a cool concept. Bobbing and weaving inbetween bullets and lasers while firing off potshots with your cards is awesome, and the game makes you feel good for doing it. The fundamental mechanics are so simple and easy to pick up, I'd forgive you if you didn't recognize the huge potential skill ceiling the game has. The amount of creativity and build variety available is incredible. Between the game's cast of 8 characters and 5 ships, each with their own unique playstyles, you can formulate some absolutely diabolical builds. Aside from the gameplay, the visuals and sounds are also great. The pixel art is very well done, and I really enjoyed the music - intense when it needed to be, but not overpowering so you can slow down and think in tense moments. The characters are well designed, and the story is cute and pretty concise. The writing gets a little lol xd random on occassion, overall though I really appreciated the humor, and just the dialogue in general. Alongside the "memories" you're working to recover in-game you get to know each character little by little, and the ending was genuinely touching. Overall, the amount of content here isn't quite infinite, but I think it's easily worth the $20 price tag to support an indie developer. My only thought regarding balance is that it's a little too easy to get an Exodia with Books, she is totally mental even on the highest difficulty. Honestly though, this isn't even really a complaint, it's fun. It's possible my inexperience with the genre is blinding me to the game's flaws, and if so, then so be it. All I know is that I like Cobalt Core, a lot.

Reviewed on Jan 01, 2024


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