Having replayed this again after just finishing a replay of DKC2, I can't see what this game did to gain so many detractors when it plays just fine in the same formula, it's certainly easier than the previous two but I only find the second game all that challenging anyway. I suppose the shift in protagonists and setting upset people back then as well as its status as a late SNES game when the N64 was out in most major markets, except the one the game was made in because fuck Europe lolololol, but that's all pretty silly reasons to feel lukewarm about it in my view.

I think if people go into this one with different expectations about what you're in for, an easier more collection heavy and lightly puzzle-focused affair, you'll have a decent time with it. If you're after the highs of DKC2 with all of its bombast and higher speed platforming, you'll be disappointed as this game is more low-key and laidback, it's well exemplified by how much easier it is to 100% as I was able to find almost every bonus barrel and get every DK coin on my first go with only two exceptions, whereas DKC2 can put them in some extremely cryptic locations and some which are almost necessary to use a guide for a first time as they require going through unmarked invisible walls, DKC3 has nothing on that level and I find the experience of going for 100% a lot less annoying as a result.

Overall, whilst I wouldn't say it's better than DKC2 or the first, it's still a good platformer and not deserving of the hate it gets from some quarters, this isn't a bad game by any means and if you go in with an open mind I believe you'll enjoy it.

Reviewed on Apr 27, 2024


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