~ 3DS Homebrew Journey - Game 1 ~

I finally decided to homebrew my 3DS. MK7 was the first 3DS game on my mind that I haven’t gotten to play yet. So I let it be the first game to be (legally) downloaded. As a MK connoisseur I find it weird that I never bought this game despite always having a 3DS.

Anyhow, this MK does everything you’d expect a MK game to be and never really goes out of its comfort-zone. Sure, it adds gliding, but I felt like it didn’t add too much. It has some really good tracks and some really bad ones as well. That snow mountain can go to hell. That dino track was really nice, I liked that one. I hope it gets added to the MK 8 Deluxe DLC. I found it a little odd but fun that they added the queen bee from Super Mario Galaxy. Wiggler, carried the otherwise average character-roster.

As I’m writing this I have a massive cramp in my right hand due to the awkward distance between the gas and drift button. What I like about MK8 is that you have the option to turn on auto acceleration which may sound silly and unnecessary but is in actuality quite amazing. It gives room to actually use the brake which is crucial in 200cc but also useful in 150cc if going really fast. There’s also no reason to stop accelerating so I don’t see how it hasn’t been implemented earlier such as in MK7.

MK7 is mediocre in most ways. What I take with me though is that it does a really good job of making use of the 3D effect. I’m not much for sitting straight and having to bother with flickering, half-functional 3D effects, but here they really nailed it, giving MK7 immersion I haven’t experienced in any other MK game before. It’s ultimately a worthy experience for any who has an appreciation for Mario Kart.

Reviewed on Mar 03, 2023


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