i´m a little boring here to see the same ways to use the PsOne aesthetic. one can argue that is perfect to deliver a great mysterious atmosphere, but sometimes seems like THE ONLY way the authors use it despite the fact that the era from which this aesthetic was born is one of the most varied and experimental.

It makes me sad that the game did not catch me, and I think it is due to the exploratory dialogue system, maybe it is my fault but when they let me play a character with a more or less perceptible background and the game gives me freedom to interpret it, I do not usually enter the game, because it's not me, obviously, but I never know exactly what I want to be with a character that I have to explore through dialogue. or maybe i miss the point entirely, idk

I want to go shopping with Greta Gerwig

Reviewed on Mar 05, 2021


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