psychotic bishounen, HIGH&LOW in a world of horror

-The most natural evolution of action-horror ever developed. Its spaces respond to that attempt at polygonal evolution of flat and reflective corridors to give a cleaner and more sterile sensation, not as charismatic or dirty as in the first Galerians, more aware of its diegetic and Futurist possibilities and limitations, Y2k after all, empty space, reflections and liquids become something mystical again. FULL 3D, a sense of grandeur with cameras and cutscenes - limited, but visually seductive - replace controlled motion planning in the psOne's pre-rendered backgrounds, and its kinesthetic orthotics also move toward agile gameplay.
Nothing very naturalistic, however: the corridors and rooms do respond to a certain habitability logic, but the menus get in the way of the action, the protagonist's portraits appear as reflections on the screen when we pick up an object (looking at us) and the characters act differently. robotics. I think of these things when someone says "ps2 desing" I think of the start of the BIOS immersing myself in a virtual world. I think of a universe built without pretensions to hide in what medium it is based, embracing the digital in its presentation, out of necessity or conviction.
-The game is full of brutally interesting images, (this is only from its first hours https://twitter.com/Ardwyw/status/1575538820933906432) something in the middle between Event Horizon, BLAME!, Matrix, Cronenberg (that body horror ), something from the old Squaresoft and a J-Pop concert... Although this is seen more from the cinematographic (Cutscenes) than from the cinematic (in-game camera and scenery) and it's a shame because if sections like the final boss were more abundant the canned structure in labyrinths whose transit is not so interesting from a spatial point of view, it's not that I don't appreciate slow gaming but those corridors... I don't know.
- The action is only interesting with the bosses or sub-bosses, the rest were exercises to control resources and my nervousness, something that I already have very internalized. I also don't ask for the incredible exploration of objects and their effects on my avatar and enemies that BAROQUE had but, meh

I really appreciate this Galerians: Ash, but through sight, not so much when I play it
Although I will definitely return.

Arduween 1x03

Reviewed on Oct 05, 2022


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