Something about the readability feels off here, I suffered numerous deaths where I went "what killed me?", or would occasionally lose track of my ship when I had the two smaller ships out. Stages also felt claustrophobic, with both ceiling and floor being fatal upon touching.

Also not a fan of the difficulty, feels like it consists of "gotcha!" moments that rely on memorization and trial and error - moreso than other shmups I played.

Was also not a fan of the boss design, which semeed to mostly consist of "his weak point is hidden until he does a specific attack for a brief moment"

Ultimately, it's fine

Reviewed on Jan 06, 2024


1 Comment


6 days ago

I agree 100% with this. I'm not sure why it's so easy to lose track of the ship, and I was confused to not see anyone else talking about this