Extremely experimental, to the point where it's a detriment to the game imo. The idea is really cool, but it's so much to keep track of, and it never, ever feels comfortable to do it all. Crouching, for example, takes a double-tap of the d-pad, and is the only way to do the offensive dash.

The pacing is also off because Treasure interrupts the stages constantly with cutscenes and story.

This Saturn version features limited continues, which is completely unhinged for a 1997 console game. I've played it because the English version of the PS1 release is a harder game, courtesy of Working Designs.

Overall, not sure if I actually enjoyed this. It sure is unique and I'm glad I've played it, but I don't want anything to do with it again.

Reviewed on Feb 04, 2024


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