(Played on PC actually, which is not listed on this page of some reason)

Ooooh, this one. I had an RE marathon in 2020, and Revelations seemed interesting enough - I distinctly remember people lauding this as a "return to form" back when it came out, though I'm now convinced that the franchise was sunk into such a blur of an action-fest, that anything remotely resembling survival horror was seen as a breath of fresh air. Brace yourselves, I have a lot to talk about this game.

I... really didn't like Revelations. It really, really wants to evoke the classical REs and in some, very brief moments, it kinda succeeds: getting to the ship's main hall is a great moment, and I remember thinking "ok, this is it, this where the game actually begins". Nope. Here's the thing:

• No inventory management. No no, instead you get a limit of 5 herbs you can carry (can't combine them, don't get any crazy ideas), and a limit on how much ammo you can carry on each clip. This game drowns you in resources, BUT you can't pick anything up because you're most likely full. So you have to leave a lot of stuff on the ground because the game decided you can't have them. In the classic games this supposedly evokes, you could just run back to an item box and dump stuff there to make room for a new item. Here, if you're full and wanna get the ammo, you need to... spend the ammo already on you. It's "resource scarcity" by artificial limitation, and it is utter crap.

• There's "item boxes". Though not really. They look like them, but it's just for changing your guns. Not a huge deal, but it's just another example of this game pretending to be like classic RE.

• Puzzles, heh. Instead of a stone to move a statue to get an amulet to open a box to get the key to the other side of the room, complete with ridiculously convoluted contraptions that should not be in a cruise ship, it's just go this way, kill a bunch of enemies, maybe a boss, get a key, go back and open the door.

You know, just like RE4 and 5, but... without the fun action. You know how satisfying it is to land a headshot in RE4 and 5? Forget that, gunplay is now super unsatisfying and lacking any oomph. The enemy designs are all incredibly boring. And the first boss, good lord. It's like the tight corridors of RE1's mansion, but now with infinitely respawning enemies (literally, they don't stop coming until you kill the boss) and a bullet sponge of a boss! Also, forget about killing enemies to get money to upgrade your weapons. That gameplay loop was too much fun I suppose.

The game also punctuates the already boring Jill sections with amazingly bland corridor-fests with other characters. Think of the most drab third-person shooter, and here it is. I actually youtube'd the rest of the game, and found out there's a turret section later on. I'm not really surprised come to think of it.

Man I haven't even talked about the scanning mechanic, the most pointless thing I've seen in a while. I still don't understand what they were going for.

The best way to describe this game, is that it feels like a random mid-budget third-party company attempt at replicating Resident Evil. A bootleg in other words. It completely fails at being a survival horror, it completely fails at being an action game. Nobody wins here. I am completely baffled that people can find real enjoyment at ANY aspect of this game. When I dislike a game, I can usually see "yeah ok, I get why you'd like this"

I'm drawing a blank on this one. It has a modestly high metacritic score, and it's sitting at a generous 3.2 average here in this site, and I honest to God have no idea why.

If you actually like this game, I urge you to reply to this review explaining to me why that is. I'm legitimately curious.

Oh, and the story is stupid. Not fun stupid like RE4 or 5, just dumb really. RE6 is the better game, just saying. That one is a disjointed mess, but it can at least be a fun action game at points.

Reviewed on May 11, 2021


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