This kind of a strange game, but its weirdness is appealing. It's notably the first game of the studio that would later develop Super Mario Galaxy, which is probably why Jungle Beat has such an appealing flair to it.

But ultimately, it ends up feeling more like a "prototype" to me. It's a fun idea, but I think DK is too heavy for this sort of free-flowing platforming the game is asking of you, the idea is to do tricks to build up your combo, which resets when you touch the ground, but it feels like a constant struggle to keep that combo counter running. I guess they expect you to replay it many times, which is fair, but not really my thing.

This was really apparent in one of the secret levels, this Asteroid Belt thing. I was gonna try to go for 100%, but this level in particular really disencouraged me.

Reviewed on Mar 30, 2024


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