One of the biggest drop-offs in quality I've personally seen in a gaming sequel.

Gone is the charm and creativity of the original, which was oozing in cool set-pieces. This one I guess also has "setpieces", but they are anything but cool, instead feeling like they drag on and on. Bosses in particular feel like a waste of time - in the original, you can decimate bosses if you know what you're doing, here you're doing the waiting game a lot.

Even the artstyle was changed, Sparkster's sprite is nowhere near as good as it was in the first game.

His sword is sooooo much worse. You'll now dash everywhere to deal damage.

A strange level design, and mechanical oddities like the slot machine that can punish you for exploring (????) makes the whole thing feel unpolished, almost unfinished. Development was most likely rushed and/or was given no resources.

Credit where credit is due, it was kind of annoying that dashing straight up didn't allow you to control Sparkster's fall in Rocket Knight Adventures, but does it matter when the controls and level design here feel worse?

Reviewed on Mar 14, 2023


Comments