Absolutely a DLC quest in every sense, but damn if this wasn't fun.

After almost half a year since beat the game on Final Fantasy Mode I re-adapted to the combat much quicker than expected. By locking the DLC quest behind 4 or 5 previously-optional ones, I got to get some practice in with measly level 85 enemies before heading into the new lvl 95+ dungeon.
Still almost 20 levels below most of them, it wasn't difficult per se but it did allow for much flashier encounters and more ults and so on -- Enemies all having a billion hp on FF mode got a bit tiresome because the game is so long that by the end it feels like it's just dragging it out, but honestly I think it kind of worked in this DLCs favour, as it prevented me feeling like I was breezing through and gave me more time to, well, play.

The DLC still only took 3-4 hours in which is a good length for what it is, I assume (/hope?) that the other quest releasing next year will be more narratively-driven vs this one being combat, but mostly just so we get some more 'meat' out of it.

In a way this DLC had me feeling a lil souls-y with its bosses, but that may just be my smoothbrain interpreting reading patterns and timing dodges as some unique concept lol. I'll wrap things up but if you're unsure about getting this and you like the combat in the main game, do it. The final boss was a ride, at first I sorta wished it was something more recognisable, but once it got going and the music kicked in and- 😩 So good man, I had a lot of fun with it.

Thanks for reading as always, didn't expect the finale of this to hype me up enough to review but here we are!

Reviewed on Dec 15, 2023


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