I don't think I 'get' this game. The main gameplay loop consists of running to and fro, with zombies serving as speed bumps to whittle down your resources. On normal difficulty, I was always flush with resources, and had a ton of stuff stockpiled for a final gauntlet which never came.

The game picks up around the 2/3 point, where the story progresses and you are introduced to multiple new locales, bosses, and enemy types. This makes a good 4-hour portion in the middle of the game feel like filler — the new enemy types provide a lot more challenge than the weakling zombies populating the police station.

As a last point, to address the elephant in the room: The game did not scare me in the slightest. Playing it in both VR and flatscreen, I never felt any unease, neither in the contextual sense of the game world, nor in the gameplay sense, since I was flush with resources. I admit, I am not the easiest person to frighten, but I really feel like Silent Hill from 1999 is still far, far above this game in terms of fear factor (Silent Hill scared me back when I was 15... maybe I've grown out of it by now).

Overall, this is a rather easy action/adventure game with rather simplistic combat, with massive difficulty spikes on the bosses and specific encounters (not that the difficulty spikes that high, but the baseline difficulty of dealing with the basic zombies is simply nonexistent). Alan Wake II had made me itch for a survival horror game with good gameplay, but I honestly feel like at the end of the day, AWII had better gameplay than this. I might just move on to RE4 or 5 next.

Reviewed on Jan 05, 2024


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