This twitter post came up on my timeline, and I thought a a dating sim with Haruhiko Mikimoto designs could be nice so I tried it out. Worst comes to worst the art would be nice.

Well, it turns out that the art was the best thing here. The characters are fine I suppose, but the routes aren't super interesting and the gameplay is pretty basic. There seems to be some motivation levels and exhaustion mechanics, as well as characters seeming to be better at certain types of jobs, and characters doing better if they like each other more, but none of it matters. I just rolled with whatever happened and tried to spend as much time with the person I was going after for the two playthroughs I did and faced zero problems.

Oddly enough there's also a voting thing at the beginning where you decide whether you're going to do a haunted house or a food stand, which I thought would come back and relate to the characters relationships to one another but it doesn't. It just determines which of those two routes you go down, and is incredibly easy to manipulate in your favor. I imagine there's some slight differences in character routes depending on which of these two you do, and there's probably some other route involving that plane in the intro, but I'm fine stopping here.

It's ok, but it's really just the art that makes anything about it notable.

Reviewed on Nov 24, 2023


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