Slayers X: Terminal Aftermath - Vengance of the Slayer is very hard to interpret with how meta its presentation is supposed to be. The faithful artistic rendition of a late 90s loser's idea of blockbuster video game that will catapult him to fame and wealth and justify his massive ego is perused and achieved with the same level of realness as its predecessor in Hypnospace Outlaw. What snags me is not any of the creative aspirations of Slayers X, it's playing it. Slayers X is still a first person shooter with enemies to shoot and maps to beat and maybe I just don't get it 'cause I was born after Limp Bizkit's Significant Other came out but Slayers X only plays fine.

I could list out all of the game's mechanical faults, but would that be a genuine thing to? If we take the game's meta-narrative at face value, Slayers X was made by 2 dudes in their 40s on minimum wage. Is the game's less-than-stellar gameplay design a legitimate issue with the game, or an artistically intentional manifestation of that fiction?

I don't really know. Sorry!

Reviewed on Sep 22, 2023


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