The game was developed with a very clear idea of what it, as a mecha game, should be like (customizable, social, light-tactical, etc) and a very clear idea of what its creators could not reasonably execute. Gearbits does not excel in any particular way, sure, but what it lacks in tangible quality, it makes up for with dedication to the genre. Geartbits' gameplay is refined to a degree noticeably above the rest of the game; the feelings of frenetic in-flight decision making, weapon planning, and mech tuning that you'd expect from higher-value mecha titles are present in Gearbits too. This is a game created by someone who knew exactly what they wanted and knew exactly what they needed and didn't need to do to make it. Thus, it can do no wrong.

Reviewed on Apr 08, 2024


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