Has some trouble in a couple of areas. Some things, like awkward controls and weird gridding, can be easily forgiven by the impressive feat of making every map a literal sphere and not inducing motion sickness or confusion every time someone tried to move. Most of DSP's issues are tiny ones like this, little roadbumps that get ironed out of (at time of writing) early access games like this.

The part that makes DSP harder to bite into is progression. The research tree is poorly organized and some tech have unlisted shadow-prerequisites, early-game oil recipes produce waste that needs to be managed, a majority of crafting intermediates don't have any actual use. The game pushes hard for quality logistical management in interesting spaces, but really not much else. This turns factory planning away from rate management to the much more annoying task of resolving complicated production chains. Dyson Sphere Program asks more for good algorithmic subsection design without really rewarding it, and barely asks for good factory design overall.

But I'm still optimistic! The game is still pretty good! Maybe after I finish it I'll come back in a few years and see if the kinks have been ironed out.

Reviewed on Jan 30, 2022


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