Difficulty is the interesting artistic decision in Viscerafest. Viscerafest wants to be played in a very specific way, or you will not progress. Now, if you play on lower difficulties, you'll probably figure out what that way is eventually, but Viscerafest relies heavily on genre literacy in making sure the player can play. That is to say, the tutorial is entirely insufficient and Viscerafest just expects you to know better. Normally I personally would see that as a negative, but the game's repeated and very clear communication that it is hard makes me second guess myself. Is expecting players to be good from the get-go a valid artistic choice? Would Viscerafest be worse if it didn't? I really don't know. Maybe when the game is out of Early Access I'll be able to tell.

Oh, and the rest of the game is fine. It's just not as interesting of a discussion point as the difficulty/tutorial/genre knowledge thing.

Reviewed on Jul 05, 2023


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