Fashion Police Squad's diverse enemy and level set is pair with a low-power and limited Simon-Says arsenal. FPS' encounters are based entirely on matching the weapon you're holding to the enemy in front of you, and provides very few tools to actually decide how you can approach a combat encounter other than the order in which you attack enemies. The time and resources spent in an encounter are much more tightly coupled to the enemies in the encounter than the player's ability to deal with them. It leaves very little for the player to learn and work with, and it creates a slow laborious experience of needing to wait out specific enemy health bars before you can deal with a different specific enemy health bar.

Reviewed on Aug 12, 2023


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