Played a couple games of Crawl with friends and sadly didn't get on with it, despite liking some of what it is going for. It felt very easy for things to snowball hard, especially if someone can get to the shop first and get an early agility potion, whilst conversely the catch-up mechanisms that do exist can verge on unpleasant Mario Party-style nonsense; getting my entire inventory and gear load-out stolen from me late into the second game we played, and subsequently feeling like I'd wasted all that time and effort acquiring those items, was around the moment I just felt completely done with this game.

I also just found the game weirdly exhausting? There are times where whoever is alive will have decisions to make, such as when they're in a store, and the ghosts won't have that much to do. In an attempt to alleviate this ectoplasm will spawn all around the screen for the ghosts to collect so that there's something still happening for the ghosts to focus on, but this had kind of the inverse effect of what was intended of just tiring me out by forcing me to stay constantly engaged rather than letting me roll with some of the natural lulls in action.

There's probably more of worth to be found in this game than this score lets on, but I am soundly off it.

Reviewed on Jan 04, 2022


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