I won't lie this is definitely me when I make an expansion that is fucking insane. Gotta be real each mission being upwards to an hour long and not getting the Super Shotty until near the end of the second or so mission will make you feel a fear and anxiety the base game could only imagine. Also the enemies are much harder with much nastier placement at points. The new weapons rule too big fan of the Ion Ripper. Any vidya gun whose gimmick is the shots bounce off the walls and go around causing damage is enough to bump anything way the fuck up in terms of dopeness. Phalanx is sick too absolute lifesaver in latter areas. Also it may be Stockholm Syndrome talking but the Railgun felt much better in this than the base game.

All in all sicko mode expansion. Doesn't do anything new for Quake 2, but that's alright cause it instead gives Quake 2 a much more aggressive and violent pacing that feels more in line with the first game and its expansions. Damn solid video game.

Reviewed on Aug 29, 2023


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