This is a review for the PS2 version of the game.

Talk about a step-down from the first game which was already gimped somewhat to run on consoles, Ghost Recon 2 on the PS2 is an awful example of a tactical shooter. There are barely any tactics here. You get simple orders to issue AI controlled squad mates, commands such as; covering fire, take point, hold position/regroup and a move command which only moves two of your three squad mates.
The maps are super short and very linear, leaving no room for you to out manoeuvre the enemy and forcing you onto a very set path intended by the developers. You move forward through a level, watching enemies spawn in on the radar that sits on the top right of your screen to let you know it's time to take cover behind a wall or some other object to fire back and hopefully kill them before you take any damage. The most frustrating thing about this enemy placement is when you move forward in a level and the game will spawn enemies in areas you have previously cleared.
The over-the-shoulder camera is finicky and locked to one shoulder only, unless you use the peeking to lean out from behind cover. The gunplay is still as good as it was in the first game and the shooting in the lone wolf levels especially feels powerful and satisfying.
If you want a Ghost Recon experience on the PS2, play the first game or Jungle Storm. This one does not cut it.

Reviewed on Dec 30, 2023


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