One of the main reason I gave this title a try in the first place was, as many oter people, the inclusion of Jin Saotome in the Marvel VS Capcom series, a character that can be considered as the "Captain Falcon of Capcom" for his bombastice personality and incredible fighting game moveset.

One can expect his moveset in the versus series to reflect the one from his own game, and... that is not actually the case. But that doesn't mean that Cyberbots is a title to sleep on.

It's for sure one of the most unique CAPCOM fighting games: a title where the choice of the characters doesn't really matter to the match (Choosing Jin over others like Mary or Santana will only impact the story mode you will witness). Instead you get to choose on over 12 different mechas, that creates a unique approach for a battle: you mech makes the combat slower and clunkier compared to Street Fighter or Darkstalkers, but the over the top actions and surprisingly deep system, where damaging specific parts of a mech can block you from using specific moves) is really fascinating.

Also I always loved the character designs of Cyberbots: they are over the top weirdos based on series like Gundam, Yatterman, and Jojo, that create a rusty artstyle and tone that I find really enduring.

Probably not the most important title in Capcom's catalogue, but for sure one that I feel deserves more recognition. At least I hope Capcom will bring back these characters in future crossover games (PLEASE???)

Reviewed on Apr 24, 2024


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