Played on the NSO

Doki Doki Panic is a odd type of platformer. It takes what other platformers made at the time and say "NOPE" and adds a different twists to the formula.

Instead of killing enemies by jumping to hit, you have to jump on them, use another button to grab them and go around to throw them away or something.

This type of gameplay is really interesting and leads to some really interesting approaches to puzzles: fight birdo by grabbing their projectile an throwing it back, grab a potion to summon a door to enter the twilight realm of the level, or grab a key to open the path while being chased by masks.

The ability to play as 4 different characters is really nice (even though I feel like not all of them are as safe as Peach or Luigi, I probbly never picked toad ngl). The presentation and creativity adds a lot to the experience and I am glad this gave use classic mario icons like the SHy Guys and Bob Ombs

Actually playing the game can be a kind of unbalanced experience.
You finish the first level and it is all well and dandy... then the second level asks you to take a Pidgit (a enemy you didn't see before), understand that you can steal his carpet, and use that carpet to fly over a bottomless pit without hesitating for even a second. Another time you have to travel the sea by using Birdo's egg as an improvised platform, and while this is really cool as an implementation of the mechanic, I feel that it would not have been that much intuitive if I didn't know about that specific level in advance

Another one asks you destroy a wall with bombs... what happens if aren't precise with you throws because of ythe bounce physics of the bombs and you finish all of your ammunition? You gotta restart the level.

Or one of the dig-dug like sections had a branch path at some point, and I am pretty sure you are kinda stuck if you go on the left.

It is a weird collection of creative and kinda fine ideas, but sometimes the realization is kinda just... not well realized sometimes, unfortunately. Not to mention that I feel the formula of grabbing veggies and items and throw them away is not the most precise strategy in the world, I feel especially some of the bosses can be a bit hard to hit (again it may also just be me not being good at the game, but I dunno)

It's a cool classic that it deserves a shot, but I feel of the classic mario games, it makes sens ewhy it is not as beloved as SMB3 or World. I do really appreciate how unique it is

Reviewed on May 24, 2024


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