The first Talos Principle is still one of my favourite games of all time, which is why I was very excited for the announcement of a sequel. The puzzle elements of the first installment were difficult, and therefore so satisfying to solve. The philosophical elements were also well-presented, but they were not my main reason for loving the game.

The Talos Principle II is a great sequel to the first, in that it introduces an insane amount of new puzzle mechanics. I was incredibly excited to see how they would all combine, to create puzzles just as mind-melting as TP1 and its DLC.

Every region introduces at least 1 new main mechanic, and every one of the 8 puzzles in the region shows off the unique applications for that mechanic. Gradually, the game builds up your arsenal, and does so quite well if you follow along with the story and numbering of the puzzles. However, the scale of the main puzzles remained quite small for some reason, making them easy to solve (at least to me).

The gold puzzles were more of a challenge for sure, which are only unlocked after completing every normal puzzle available. But there are only 12 of them, and even in these puzzles it felt like the mechanics were never really combined very well. Why not create some puzzles that use all mechanics? Or throw some curveballs into the mix by showing off some hidden qualities of items, like the DLC of the first game did? Frankly, I was left a bit dissatisfied, since there was really only 1 puzzle I had to think about for more than 15 minutes. Hopefully the developers will bring out some new content in the future that utilises much more of the awesome item capabilities than the base game does.

Now to move on to the story: I think the developers missed the mark a bit on the story of TP2. What made the first game so magical, was the mystical and tranquil wonderment of its world, coupled with atmospheric visuals and music. The visuals are definitely still there in TP2, but it feels like the developers wanted to shove some epic in there, even though this is not why most of the audience became a fan of the first game. In TP, you were allowed to explore and read philosophy however much you wanted. If you were just there for the puzzles, nothing would hold you back. However, in TP2, you're constantly bombarded with cutscenes, forced conversations and a lot of background babbling that I frankly wasn't really that interested in. Had I been given the choice to approach the story in my own way, I would have found it a lot more interesting. In addition, a lot of the calm magic of the first game felt lost to the grandeur of TP2, both visually and auditorily. Megastructures, datastreams, never before seen physics...I would have preferred a more introspective approach than the science fiction of TP2.

Next to this, Damjan Mravunac did a fantastic job on the OST once again, as it was very well fit to the atmosphere and story of the game. I will still listen to the OST of TP more than TP2, because it feels less bombastic and heroic, but I liked it nonetheless.

Lastly, I thought the ending I got was just exceptional. It tied the knot of the story, and had some of the best visuals I have ever seen in a videogame.

Overall, my enjoyment of TP2 was never really hampered by the developmental approach. Having said so, I highly recommend people to check out TP first. Especially its DLC, called Road to Gehenna, is an awesome treat for puzzle fans! If you liked the first game, I am sure you will like the second as well, even if you don't care much for the conversations the game has to offer. After all, you are still able to skip anything that doesn't interest you.

Reviewed on Nov 08, 2023


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