At the time of writing this review, I recommend waiting for Risk of Rain Returns to get some much needed quality of life improvements. It's kind of weird, considering this is a repolish of the first Risk of Rain...But somehow, the game is clunky as hell.

My main gripe with RoRR is aiming. Never in my life did I expect a new Roguelite in 2023 to have "aim where you are moving to" mechanics, but here we are. What this means is that, when you're running away from enemies (which is always, because many do contact damage), you cannot shoot in the direction of your back; you have to physically turn around by moving towards enemies to shoot at them. I thought it would be common knowledge by now that this is very unintuitive, but I guess not...

Besides that, rope climbing is also inconsistent, even though you constantly need it to escape. And don't even mention the enemy AI: they can't even step up to knee-high obstacles, which means they get stuck on basically everything. Enemy damage is also severly imbalanced, seeing as some enemies don't do any damage whatsoever, while others can two-shot you from a distance.

I was looking forward to getting into RoR again after finishing RoR2 not too long ago. The one thing I am not disappointed in is Chris Christodoulou's soundtrack. As many of the reviews and comments on RoRR say: "Thank you for including a free game with this album!". Too bad the game isn't actually ready, but we'll have to see how that develops.

Reviewed on Nov 09, 2023


6 Comments


7 months ago

dawg, i dont know how to break this to you, but this is just what the first game was like

7 months ago

@Yeij, I am aware. But this is a remaster, and I find it quite disappointing that mechanics like these are still in the game, even though this should be a polished and modernised version. Why make a remaster without bringing it up to the standards of Roguelites of this day? If I wanted to play a clunky 10 year old game, I would have bought RoR1, not RoRR.

7 months ago

i understand the sentiment, and sorry if i came off as rude, but i argue that the limitations/obtuseness of its movement is an intention as it's a part of the challenge. not that im a huge og RoR1 player, but from my time with it, i enjoyed it despite the jank. RoRR's refusal (or i guess unintention, i dont mean to assume the dev's thinking) to create more fluid movement is to keep intact the cruelty of the original. like if i could swap back and forth which direction im aiming, the game would become much easier. i realized that when i wondered why they didnt have full-on mouse aiming in the remaster. i dont like to think of it being not up to standard but instead that it was designed with a different intent. might be cope, but idc, im a sadist who likes to struggle for my life in games lol

7 months ago

@Yeij, I am not talking about full 360 degrees aiming. I am talking about left-right aiming. The thing is, it is already in the game, but only on Huntress. Frankly, Commando and Articifer become unplayable without right-left aiming. If you like it, good for you. I don’t, but that doesn’t mean I won’t be playing RoRR. My review’s purpose is to inform the unaware player base that carried over from RoR2, who will probably find this janky. Reviews on Steam already point to this as well.

6 months ago

I feel like the game has always been unbalanced and difficult to control. The hype was never real.

6 months ago

@AlexTheGerman, new review after playing it more is also up. Did like it a lot more in the end, especially after removing the gigantic damage spikes of Overloading elites.