Editor's note: I wrote the below review after finishing my first (Normal) run. I'll likely update this review some time after I manage to plat this game.

This game feels like a victim of its chosen genre - the game's style and strategic turn-based combat are phenomenal, and if this game were a normal RPG, it'd get high marks on that alone. However, the worst decision made by this game was becoming a rogue-lite: the runs last hours, do little to differentiate themselves, and at least so far, the actual ascensions just make the combat marginally more challenging. I really want to like this game, but unfortunately, the only feeling I can muster 10 hours in is fatigue.

Reviewed on Jan 03, 2023


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