What a great time!! >:]
The art style is charming, the cutscenes, the voice acting, it all ties it together for something that feels awesome as a 3d platformer. I suck triceratops testicles at metal gear solid gameplay but I think Sly Cooper taught me that I dont suck at ALL forms of stealth based gameplay. Its also such a unique occasion to see a "Stealth 3d platformer" on full display. Really fucked with the theming for a lot of the locations and that final act had me game over-ing a handful of times but in a game where game-overs dont really mean much due to the checkpoints around you... i couldnt get THAT upset lmao.

Okay now for the critical details, I think Sly himself feels fun to play around with and the new moves you can obtain through getting clue bottles and plot is really nice
though none of these additional moves like the roll or the pull or the dive are necessarily essential for beating the game, im sure somebody more skilled at the game could make way better use out of them than me but still something nice to chew on :) my favorite was the Roll because it reminded me of another blue clad anthropomorphic smartass...wink wink nudge nudge
loud throat clearing sound
But anyways yeah Sly feels fine apart from how I think things like his double jump kind of sucks, it feels like its more for getting a LIIIITTLE bit of an inch more airtime and distance rather than feeling like.. well, a second jump.
I also think that the one-hit kill system is something im really 50/50 on, if there was a health bar in this game itd kind of negate what little chance the enemies even stand against you in the first place in physical prowess

But you could also argue that the point of the enemies should be impeding you in how smooth and stealthy you can be while making your way to the next Progression Key or getting those juicy clusters of Clue Bottles to unlock that Safe. And even though as ive stated before the clue bottles are inconsequential to you being really good or really shit at the game, the devs sure did do a good ass job of making it satisfying smashing shit up in this game oh my god
smash the furniture, smash the pots, smash the goons up, smash smash wack wack, shits great.
And the climax is one of my favorite kinds of climaxes where it gives you a run-through of everything youve been taught thus far and wow does it have you hit the ground running. Not gonna spoil it even though there's a spoil warning thing because there's not really a Need to
But if youve skipped over this and youre more on the Ratchet and Clank or Spyro side of the Playstation hemisphere, i think u should check this shit out ASAP by whatever means

I mean it's not like it's going anywhere after all and the game itself is REALLY short.. like im not exaggerating its like 5 hub areas with maybe at most 7 levels a pop
It's great stuff, i dont even really mind the minigame shit
I dont know why people hate doing sniper-duty for Murray
I get not rlly caring that much abt him as a character but idk, was pretty fine for me. The real motherfucker was the first Mesa Race bc the AI kept cutting me off from getting the Nitro Boosts so I kept not being able to catch up effectively during the first couple attempts LMAO



last notes: someone needs to take that damn pen out that journalist's hand tht writes the newspapers about carmelita fox bruh, that dude is HORNY horny.. every single one of those headlines where she throws one of the fiendish five in jail is like a porn headline

Also Mz. Ruby rocks i love um jammer lammy(hates) ((loves))

But yeahhhh.. im done im done
VERY high expectations for the 2nd game,

Reviewed on Dec 06, 2022


Comments