It's definitely surprising to see a piece of feminist interactive fiction in an age where video games were barely a thing, especially those written by women (although the genre did get into more political matters), and even more so one that provides a twist on the genre : leaving the room only for polar questions instead of more complex answers.

The deeply detached and uninterested mentality you're put into, of course, doesn't stop the harassment from getting far worse and devolving into incessant sexualization and objectification despite all.

To think La femme qui ne supportait pas less ordinateurs, released in 1986, would not only still hold up to this day, but also ring true more than ever is a shame, really.

Reviewed on Apr 09, 2024


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