A game where it is hard for me to not get stuck on what I wish it was instead of what it is. I wish every word of dialogue was excised--the little that is here is unnecessary and clearly not one of the developer's specialties, god bless em! I wish there were more interesting combat counters instead of exactly one (the final boss, which is a blast). I wish all the systems were slightly less finicky in how they interacted with each other. I wish, I wish, I wish. I suppose that's appropriate for a game about wishing and dreaming.

The mood is potent, the map full of delightful surprises, the movement near sublime. For a large portion, this game really is a dream, this joyful and mysterious celebration of our bodies and our architecture playing out like hazed memories (aided by the fuzzy, chunky aesthetic) of being a kid exploring, hopping and climbing around and putting yourself in a lot of potential bone-breaking scenarios. A very nostalgic game!

Incredible first release, especially from a solo dev. Freak-mode talent

Reviewed on Jan 01, 2024


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