So this game is interesting. The hexagonal nature of "board" if you'd call it that makes for an interesting gameplay loop that has you strategizing the best way to climb up the mountain. It feels more like a puzzle to be optimised each run than a movement mechanic and it gets praise for that.

The systems at play: Warmth, Hunger, Sanity and Oxygen make for a good balancing act when you're trying to survive and make the game hard enough on longer climbs that they have to be worked around, but not so annoying that it impedes gameplay a lot.

The game is also pretty to look at and does give you a good sense of scale. Most of the time, if you see something within the game world, you can travel to it which is nice.

Having said all of that, the charm of the game wears off quickly. The random events aren't plentiful and as a result you'll see the same set of them even on the same mountain sometimes.

Random events don't appear to have any notable randomness in response to your actions. I.E if a dialogue option worked the first time, its going to work every time after that.

This hugely detracts from the experience as it always feels like you can "win" enough encounters to not really be in any danger at all.

There is a story but I just couldn't be bothered with it and can't really comment on it's quality other than it was there.

I can't help but feel like this game would of been better as a high score type with survival mechanics rather than the psuedo-story game it is with randomly generated levels.

For free, its worth a play. You should only pay for it if you are a serious enthusiast.

Reviewed on Jan 23, 2023


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