Played this on a whim because I couldn't sleep one night, chosen specifically because its art style is kind of stellar. The character designs and lavish amount of unique animations therein are the perfect concoction to bring Ruby Gloom ass kids into the realm of gambling - welcome to the world of vice and brain rot, children. The first three hours or so is literally just tapping Next on tutorial prompts, which is hilarious considering this game essentially just plays itself. You've seen it all before, base building character upgrading stat treadmill that will only end when you, dear reader, physically perish. Deviously designed quests that reward JUST beneath what you need to meet your next progression requirement, spurring the lizzid brain into Just One More Mission fancy. The bare minimum level of player input combat that runs at like 15fps tops, just spitting upgrade items into units until the numbers cease to mean anything and you're left completely zombified. Mobile games are so good dude.

The dream is that maybe this studio will use what I can safely assume to be their incalculable "fuck you" profits to make a game that uses these designs for something less like a pachinko machine, but maybe i should just get really into cartoon network instead.

Reviewed on Apr 05, 2021


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