Effervescent and intoxicating. No Straight Roads has some of the most lovingly-crafted visuals I've ever seen, clearly inspired by the likes of Psychonauts era Double Fine, while still making it their own. Wonderful character animations that make fantastic use of 2D animation principles, even with large and boisterous 3D models. Hard not to be a little touched by the Malay influences they managed to squeeze in, like the dikir barat rap battle set to the backdrop of a wayang kulit puppet show.

Where the game really drops the ball for me is the combat - a somewhat basic hack-and-slash action title that teaches the player to dodge attacks in tune with the beat, only to forget about and even contradict that tip for the overwhelming majority of the game, is uniquely frustrating.
No Straight Roads is thoroughly convinced that it is a rhythm game, and even uses the harsh scoring system of titles like IIDX and Pop'n' that judges your performance post-battle and awards upgrade points accordingly. The problem is that attacks are barely choreographed, you receive hits from offscreen and by enemies that all look functionally identical yet have disparate attack patterns. You're very likely to scrape a few C ranks on your first playthrough, through little fault of your own.

Despite my frustrations with the gameplay, I enjoyed the title immensely. No Straight Roads feels like a labour of love, there isn't a lick of cynicism or irony to be found, and instead devotes itself to sharing its passion for its influences in the most bombastic way it could.

Reviewed on Aug 28, 2020


Comments