Really enjoyed Breath of Fire 2; despite being a bit of a mixed bag, it is a significant step up from BoF1. Surprisingly well-defined characters for a ‘94 SNES title, most of this game’s best moments are when it manages to deftly utilise them through meaningful interactions and mechanical nods to their personalities (like Lin desperately wanting to learn magic, but not quite having the capacity to chant the spells she learns). Felt so good to like, want to play as every single character because their roles in the battles feel tuned and identified just right. It may feel thin by today’s standards, but I’m just so impressed by how much dialogue they’ve managed to squeeze into this game. Plenty of opportunities to shuffle your party around to see how the world reacts to who, even has a townbuilding component where you can touch base with everyone in your roster. It’s very character-focused and feels so much warmer because of it. Thru tears, cursing modern gaming for insisting upon only ever rigging a human skeleton for playable characters, I want more fucked up creatures like this, we were eating good.

I often struggle with some RPGs from this era because they tend to be a little one-note. I get uncharitably bored by the droning daisy chain of sauceless overworld dungeons with labyrinthine layouts to snake around as the random battles chip away at my sanity. BoF2 is def one of the JRPGs that manages to avoid this by adopting a variety show-like format for its dungeons. Every one is unquestionably unique, often themed around a character or subquest, and fleshed out with mechanics and funny gimmicks that won’t be used elsewhere. This is kind of the key to my heart. If you want me to feel like I’m on an adventure, write a new rulebook every hour and give every point of interest their own flair. Has a few particular showstopper-grade setpieces and story beats I never predicted, at times it really does feel like you’re playing one of the best JRPGs ever. Could honestly be my new #1 spot for “most deserving of a remake to maximise potential”.

The story is peaks and valleys, sections can be cute but wear out their welcome (frog castle), or feel poorly planned yet have some rather standout character work (Highfort). The game has a “shaman system”, a couple degrees removed from FF’s job system, essentially granting new forms and buffs to your party members and it’s all a very good idea, but it feels so out of the way. By the time you’re able to make the most of it, the game is already drawing to a close. The worst wedge in the experience by far is the random encounter rate that is just dumb high and only exists to crush momentum. You're going to want to map a fast-forward function to a trigger.

Played with this retranslation patch and this rebalancing/QoL patch. I can’t exactly speak to the content or quality of either, this being my first playthrough, but they came strongly recommended to me, and I do love hatchet quality of life solutions.

Want to quantum shift to the alternative reality where the Breath of Fire franchise is as huge as our Final Fantasy and Dragon Quest series. What are they up to? What are we missing out on?

Reviewed on Apr 01, 2022


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