My first Civ, be nice to me.
The game feels little lost and suffocated by its own tangled web of subsystems that don't feel naturalistically enveloped by what is almost fundamentally brilliant. It doesn't bear much surprise to learn that most of these rather clumsy or extraneous mechanics were added in post-release updates and expansions, but can mercifully be disabled. I'm particularly un-fond of world hazards, congress, loyalty, and governers to name a few. There is every possibility I'll see the light and turn these on when my aptitude for this game builds up though honestly.

As the ball gets rolling it really is shockingly fun, I'm a fan of the inclusion of different methods to win games beyond just pure warlord domination. Culture and diplomacy make me feel like a devious little worm shmoozing my way under people's noses, it's great, and I'm excited to figure out whatever the deal is with faith. Science was apparently hit by the ugly stick in VI specifically - its victory requirements are kind of insane, require a lot of planning from turn one, and seem like a dull grind as you hope your opponents are just doing nothing.

A personal standout surprise here is the character animation for all of the leaders. This shit's better than Pixar I swear to god, excellent attention to detail in the subtle face and finger movements. Nobody in a videogame more expressive than Kupe.

Reviewed on Apr 12, 2022


1 Comment


2 years ago

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2 years ago

The dlc's fix civ 6 from slightly better than 5 to honestly my favorite one in the series, its simply magical
AND HELL YEAH KUPE BEST BOI