I was wondering why I couldn't mine from a mineral deposit in FFXI. It turns out I had to open an item trade with the mining spot and offer my pickaxe.
This game was made by and for psychopaths.

The first day of my subscription was spent trying to log in to the DRM, PlayOnline, something that felt held together by spit and a prayer. Already feeling pressed for time, I started looking into guides, FAQs and walkthroughs to immediately realise that they are filled with conflicting information. What ensued was 29 days of folkloric adventuring, going off years-old rumours and hearsay found among mostly defunct Wikis. A guide would literally say "- Once you meet unknown requirements" and I'd have to crack my knuckles and experiment in any way I could with the absolute wishing well that forms FFXI's design. Unclear signposting, a nightmarish control scheme, and unresponsive NPCs - but what really drags the experience down is the lengthy grind, which not even late-expansion introduced multipliers and buffs seem to alleviate much.

In a way, I almost admire how every single element of this game feels as tuned as possible to be as transgressively rude and dull as possible. Still, I gave it a shot after two decades-worth of quality of life alterations were added to the title. I can't say it really felt that way as a newcomer, but there were entire systems I found myself relying on, such as the NPC summoning Trust mechanic and repeatable quests that I was assured were late additions.

The thing that kept me strung along really was the story elements; they're so fantastic. Great dialogue and large scale narrative events with meta elements that recontextualise entire swathes of the game in genuinely impressive ways. And almost all of them are things that the guides neglect to mention; you stumble upon genuinely stellar moments while trying to do your bread and butter.

I'll probably never re-subscribe, it was a fascinating month of archaic-yet-ingenious design. On the one hand, thank God I'll never play anything like this again, but on the other, ah man I kinda miss it already. Hell is real, and you can pay £8 a month to experience it.

Reviewed on Feb 06, 2021


1 Comment


3 years ago

I've always been fascinated by how ruthless this game was to its players at the time, stuff like de-leveling you and forcing you to take out your armor and weaps, hours long boss battles, and hard ass difficulty. I have to respect the commitment in making the world feel like its not there to serve you. Wish I could have experience it at its prime.