The build as it stands of this writing might look entirely unlike what the fully implemented version of Vampire Survivors will be, but for the time being it's hard to imagine the gameplay loop changing all that much. Regardless, what is available now is a humourous enough riff on both Castlevania iconography and how idle play can be without actually calling that play constituent of an idle game (which may actually have more to do with animation than interaction given the state of idle games in 2022). It's often frustrating, and more often inelegant, but the warts are more well displayed as character and purposeful jank than as blockage in the game's pipeline to fun - momentum is completely off curve but in a way that makes the first 5 minutes of any match the most engaging, so you are able to get a short play session that doesn't drag out the misery of a dead run or a long play session that, while laughably simple, is at least well rewarded for its length.

Reviewed on Oct 03, 2022


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